The Champion's Pilgrimage Wikia

Basic Campaign Idea
Campaign will be fairly similar to an actual game, where the party will be young people traveling around a region and collecting badges for the chance to be declared champions. This goal is inevitably eventually interrupted by a dastardly side plot from Team McEvil that the party will have to resolve (if only so they can complete the competition in peace).

Plan is to have a slow pace, especially towards the start. Focus on exploration, character interaction, and training. I'll be playing all pokemon besides the starters. They'll pretty much be full-fledged NPCs that you can order around in battle. Not all of them will be cool with this, so disobedience will be somewhat common. Not planning to start until 1.06 or Sun/Moon is out, whichever one occurs later (unless 1.06 is like years away).

Because it's me, I'll go ahead and say that I don't plan on murdering any NPC you happen to befriend (unless it's dramatically appropriate) and won't kill you if I can avoid it (if your character purposefully jumps into a pool of lava, that shit is out of my hands). Tone will lean towards the light hearted side and nothing should be taken too seriously. You will be able to fail encounters, but it will mostly be a setback instead of a game over.

That said, while it'll never approach grimdark, the stakes will get higher as time goes on, bad shit will happen, and people will get hurt. Your characters will always have the choice to say "screw you guys, I'm going home," so try to design them with some reason they wouldn't actually do that.

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